Shape Computation Lab

Cave | Maker Space, GT

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01. A light machine

02. Skiagraphy studies of the classroom

03. Ground floor plan of the classroom building

04. First floor plan of the classroom building

05. Second floor plan of the classroom building

06. Third floor plan of the classroom building

07. East-west section of the classroom building through the suspended light machine / exhibition space

08. North-south section of the classroom building through the suspended light machine /exhibition space

09. Cutout axonometric of the classroom building through the suspended light machine /exhibition space

10. Detail section and elevation of the curtain wall

11. View of the suspended light machine from below

12. View of the suspended light machine from the perimetric corridors above

Brittany Utting and Crimson Changsup Lee

ARCH 3012: Visual Computation Design Studio

Athanassios Economou, PhD

School of Architecture

College of Design

Georgia Institute of Technology

Fall 2011

 

Keywords

Learning spaces; Landhuggers; Plato; Light; Shape grammars

This learning space for the future is conceived of as a conduit of light. Hovering above the landscape, it uses both light and shadow as expressions of both geometry and occupancy. The oblique cube represents the lesnses within which reality can be re-represented. This CAVE, the oblique cube, serves as the stage on which the ritual of learning is projected. Inside this cube, the algorithms of the light machine generate a drama of light and color, exploring reality and un-reality. The occupant, suspended within this virtual medium, experiences a new representation of reality - something abstracted and surreal. This immersion in an alternative reality expresses the dynamism and mutability of human perception and our understandings of reality and our awareness of the artifice.